Delta Opening Expo

During the Delta Opening Event on the 29th of January in 2020 our students and staff showed their best works to the public. The expo was in the lab room 2007 and the computer graphics computer lab room 2006. In total 16 authors showed 22 projects. The projects ranged from computer games and virtual reality experiences […]

Games at Robotex 2019

Our students showed their games in the Robotex International 2019 expo. The expo lasted three days from 29.11 to 01.12 and took place in Saku Suurhall, Tallinn. The games ranged from action-packed platformer games and casual mobile puzzle games to tactical turn-based card games. The expoed games were: ShieldFormer by Karl Erik Karindi & team During […]

Pompeii and Vrena at GameOn 2019

GameOn is a gaming and game development event in Lithuania. The event includes many interesting activities for different gaming related people. From cosplay and e-sports to game development conferences and presentations to indie games expo and game development awards. Our students Jens-Stefan and Kristo showed their games Vrena and Pompeii during the Indie Town games […]

Vrena at Euronics’ E-Sport Day 2019

On Saturday 21.09 there was the Euronics’ E-Sport Day event in Lõunakeskus. Our MSc student Jens-Stefan showed his game Vrena in that event and held a tournament to find the best Vrena team. There were 7 teams of 2 players who competed for the first place in the tournament. Vrena is inspired by oldschool competitive arena […]

Games at Teaduslinn 2019

In the Teaduslinn 2019 open air science fair our students showcased four games they had made during their studies. The showcased games were: Pompeii by Kristo Männa, Fall by Oliver Vinkel, Vara de Mara by Helen Õunapuu et al, Reality Shift by Aleksei Beljajev et al.

Frame Rate vs Frame Time

When measuring the performance of your application it is very easy to just look at Fraps and say that your frame rate is 60 FPS. Many students do this initially without thinking too much about what they are measuring or what does it mean. There is a case when just providing the frame rate is fine […]

Games at Robotex 2018

In the Robotex 2018 robotics fair our students and graduates showcased some of the games they had made during their studies. The showcased games were: Reality B by Kalle Ever, ZAPbots by Daniel Kütt, Siim Raudsepp et al, Pompeii7 by Kristo Männa, Ball Tale by Siim Raudsepp.

Of Thesis Writing. Part 5: The Defense and Future

When you have completed your journey, you show your discoveries to other adventurers. They will estimate how difficult a journey you faced, how well you have described the taken path in your map, and does your map fit nicely to the catalogue with the other maps of the same region. Defending Certainly the journey and […]

Of Thesis Writing. Part 4: Contents of a Thesis.

At this point we already have a quite solid picture on what the thesis should be: a narrative, which serves as a map from some fixed starting location to an aimed goal. However, there are a number of key aspects on how to write such a map. In this chapter it is perhaps more clear […]

Of Thesis Writing. Part 3: Types of a Thesis.

Because different students have different temperaments and interests, there are also different types of exploration and discovery one might take. They all have their own set of tools and guidelines to achieve successfully. Overall one thesis is probably an amalgamation of different types. As with any journey there can be different obstacles to overcome. Those […]