Computer Graphics Projects EXPO 2023

Fans of video games, computer graphics, and extended reality gathered on the 27th of January in our third annual expo. Our lab and the nearby area became a meet-and-greet area for our students and the local industry. Seven Estonian video game and extended reality companies showcased their latest works. Our students showed ten outstanding course […]

Computer Graphics Projects EXPO 2022

To give our game development, computer graphics, and virtual reality student projects an outlet, help our outstanding students network with the industry, and celebrate the Delta building anniversary, we organized our second expo on the 28th of January. The area around the CGVR Lab in Delta transformed into a fun little fair. In total, there […]

Delta Opening Expo

During the Delta Opening Event on the 29th of January in 2020 our students and staff showed their best works to the public. The expo was in the lab room 2007 and the computer graphics computer lab room 2006. In total 16 authors showed 22 projects. The projects ranged from computer games and virtual reality experiences […]

Pompeii and Vrena at GameOn 2019

GameOn is a gaming and game development event in Lithuania. The event includes many interesting activities for different gaming related people. From cosplay and e-sports to game development conferences and presentations to indie games expo and game development awards. Our students Jens-Stefan and Kristo showed their games Vrena and Pompeii during the Indie Town games […]

Vrena at Euronics’ E-Sport Day 2019

On Saturday 21.09 there was the Euronics’ E-Sport Day event in Lõunakeskus. Our MSc student Jens-Stefan showed his game Vrena in that event and held a tournament to find the best Vrena team. There were 7 teams of 2 players who competed for the first place in the tournament. Vrena is inspired by oldschool competitive arena […]

Virtual Reality Game Design. Part 5: Summary

In this article series we presented a game design analysis for virtual reality game developers by investigating certain game aspects of a virtual reality game Tribocalypse VR. The given analysis was made possible due to the prior development of Tribocalypse VR by the author and the development team for 6 months. The aspects analysed were level […]

Virtual Reality Game Design. Part 4: Items

In this article we explore the design choices for different weapons in Tribocalypse VR. We discuss the relation of weapons in regular PC games to weapons in VR games. Again we use immersion and clarity to analyze the different design choices. Items that the player can pick up in TVR are spears, bombs, the bow and […]

Virtual Reality Game Design. Part 2: Environment and Level Design

In this part we discuss the environment and level design principles. We bring out the rationale game developers should consider when building their levels and positioning the player. The players must feel as if they are part of the created world. Game developers and artists work hard to provoke this feeling in the players. HTC […]

Virtual Reality Game Design. Part 1: Introduction

Welcome, reader! This is the first part of a series of articles, which delve into game design for VR platforms. We focus on the HTC Vive platform and room-scale VR. Many of the concepts also apply to other VR platforms and the critical analysis of different game design elements is transferable to other areas as […]