Invisible hands, disco boxes and spinning worlds in VR

As another academic year draws to an end, it’s high time to recap some of the hard work our people have been doing in the lab. From the computational neuroscience side of things, this spring we had a total of three students defending their thesis under our guidance. The extended team of students and supervisors for this […]

Studying active inference with VR

Our researchers recently published an article titled “Attention is withdrawn from the area of the visual field where the own hand is currently moving“. What follows is an human readable summary of the exciting work. The core question is simple: how does the brain work in terms of computation? One theory that has been gaining […]

Recap: VECTOR workshop 2016 in Tübingen

By Madis Vasser   June 27th-29th saw the first VECTOR (Virtual Environments: Current TOpics in psychological Research) workshop in Tübingen, Germany. I had the great opportunity to take part in the event, give some presentations and hear some interesting ideas. Here is what happened in three days dedicated to virtual reality, psychology, medicine and computer science: […]

On VREX, change blindness, & ethics in VR

Our very own Madis Vasser was featured in today’s Voices of VR podcast with Kent Bye, giving a brief interview about our lab’s work and the future of VR. The talk was recorded back in march at IEEE VR 2015, where we were giving a research demo on change blindness in VR, made with our […]

IEEE VR 2015 – a week of academic VR

By Madis Vasser I’ve just returned from a week-long trip to Arles, France to attend IEEE VR 2015, the “premiere international conference & exhibition on VR”, held since 1993. Outside of the academic circle the event is hardly known, although it is marketed to academics, industry workers and also regular end-users. I was was there on […]