Here you can find truly notable projects our students or we have created. Feel free to explore also the Student Projects and Defended Theses page for more!
Psyrreal
It is developed by Madis Vasser.
DeltaVR
It is developed by Toomas Tamm, Joonas Püks, Taimour Khan, and Ranno Samuel Adson.
Blastronaut
It is developed by Jaanus Jaggo, Viljam Ilves, Marek Lepik, Markus Sulg, Arlo Tammekun, Hans Matthias Andreas, Toomas Treikelder, Silver Spitsõn, Erik Tarelkin.
EleBall
The game has grown out of a course project from our Computer Game Development and Design course, and its development is led by Timo Jairus.
Tiksu Toksu
Help Tiksus find their way back home!
The game was developed by Ekke-Markus Muttika,
Liisa Leit, Ott Saar, and Raigo Kõvask during
the UT Pro Game Jam 2024.
Virtual Tour Game
The game has been designed and developed by Daniel Nael, Raimond-Hendrik Tunnel, and Mark Muhhin.
Your Game Here !!!
Critter Journal
The game was developed by Artjom Geimanen, Marin Mäemees, and Mihkel Mäemees during the UT Game Jam 2024 / Ludum Dare 56.
Spirit Chant
Spirit Chant was developed by Helen Nurm, Olga Puksberg, Liisa Leit, and Anton Otrokov during the game jam TÜ Mängujämm 2024 / Ludum Dare 55.
Steinnriki
Steinnriki was developed by Karm Koduvere.
WFC for Godot
The WFC for Godot plugin was made by Markus Männil.
Thesis Writing Sim.
The Thesis Writing Simulator was designed and developed by Mihkel Roomet.
Tribocalypse VR
The making of Tribocalypse VR and an analysis of VR game design was spearheaded by Jens-Stefan Mikson.
Reality: B
Reality: B was made by Kalle Ever.
Last Call
Last Call was a demo project of the dialogue model researched and developed by Frederik Raud.
Delta Building Vis.
The Delta Building Visualization was built by Kristo Männa, Aleksandra Leesment, Daniel Kütt, Meelis Perli, Einar Linde, Aleksander Nikolajev, and Andrei Voitenko.
SOFIT Level Editor
The SOFIT Level Editor was created by Tanel Orumaa for the company Criffin.
Indie Game Marketing
The Indie Game Marketing guide was researched and written by Katre Tiku.
Fish Schools
The Fish Schools movement simulation was researched and developed by Erik Martin Vetemaa.
Volumetric Clouds
The Volumetric Cloud Rendering algorithm was implemented by Jaagup Kuhi.
Proc Gen World
The Infinite Procedural Infrastructured World Generation thesis was researched, written, and the demo application developed by Andreas Sepp.