Projects Showcase

Here you can find truly notable projects our students or we have created. Feel free to explore also the Student Projects and Defended Theses page for more!

Psyrreal

Psychedelic Lab Project
Psyreal is a virtual reality experience designed to mimic psychedelic experiences without using real substances.
It is developed by Madis Vasser.

DeltaVR

Lab Project
DeltaVR is a cross-platform multiplayer virtual reality exploration and showcase of the Delta building.
It is developed by Toomas Tamm, Joonas Püks, Taimour Khan, and Ranno Samuel Adson.

Blastronaut

Collaboration Project
Blastronaut is an awesome mining game set in an infinite procedurally generated world.
It is developed by Jaanus Jaggo, Viljam Ilves, Marek Lepik, Markus Sulg, Arlo Tammekun, Hans Matthias Andreas, Toomas Treikelder, Silver Spitsõn, Erik Tarelkin.

EleBall

Rising Student Game
EleBall is all about helping Eddie the Elephant make it big in the entertainment industry.
The game has grown out of a course project from our Computer Game Development and Design course, and its development is led by Timo Jairus.

Tiksu Toksu

University-themed Student Project
The University of Tartu’s mascots have escaped!
Help Tiksus find their way back home!

The game was developed by Ekke-Markus Muttika,
Liisa Leit, Ott Saar, and Raigo Kõvask during
the UT Pro Game Jam 2024.

Virtual Tour Game

Learning Game Lab Project
The Virtual Tour Game is an educational quiz game we built for our Evolution of Video Games course.
The game has been designed and developed by Daniel Nael, Raimond-Hendrik Tunnel, and Mark Muhhin.

Your Game Here !!!

UT Pro Game Jam 2025 Winner
Participate and win the UT Pro Game Jam 2025 next January to get this spot!

Critter Journal

UT Game Jam 2024 Winner
Critter Journal is about discovering whimsical creatures in a wonderfully-drawn forest. Solve puzzles involving the said creatures to discover new ones!
The game was developed by Artjom Geimanen, Marin Mäemees, and Mihkel Mäemees during the UT Game Jam 2024 / Ludum Dare 56.

Spirit Chant

TÜ Mängujämm 2024 Winner
Help your local cult summon something sinister in this creepy rhythm game!
Spirit Chant was developed by Helen Nurm, Olga Puksberg, Liisa Leit, and Anton Otrokov during the game jam TÜ Mängujämm 2024 / Ludum Dare 55.

Steinnriki

Video Game Bachelor’s Thesis
Build a vertical city while keeping the citizens fed!
Steinnriki was developed by Karm Koduvere.

WFC for Godot

Computer Graphics Bachelor’s Thesis
Generate interesting objects via the wave function collapse algorithm in the Godot game engine.
The WFC for Godot plugin was made by Markus Männil.

Thesis Writing Sim.

Video Game Bachelor’s Thesis
Can you keep yourself motivated to write a thesis?
The Thesis Writing Simulator was designed and developed by Mihkel Roomet.

Tribocalypse VR

Video Game Bachelor’s Thesis
A VR bow game from the time when they were a novelty!
The making of Tribocalypse VR and an analysis of VR game design was spearheaded by Jens-Stefan Mikson.

Reality: B

Video Game Bachelor’s Thesis
Solve puzzles by using portals that take you to other, slightly different realities!
Reality: B was made by Kalle Ever.

Last Call

Video Game Bachelor’s Thesis
What if dialogue choices were a game mechanic?!
Last Call was a demo project of the dialogue model researched and developed by Frederik Raud.

Delta Building Vis.

Several Bachelor’s Theses
Get a bird’s eye view of what is happening in Delta!
The Delta Building Visualization was built by Kristo Männa, Aleksandra Leesment, Daniel Kütt, Meelis Perli, Einar Linde, Aleksander Nikolajev, and Andrei Voitenko.

SOFIT Level Editor

Tool Bachelor’s Thesis
Design your game levels through floor plans!
The SOFIT Level Editor was created by Tanel Orumaa for the company Criffin.

Indie Game Marketing

Video Game Bachelor’s Thesis
It is a guide to get your game to your players!
The Indie Game Marketing guide was researched and written by Katre Tiku.

Fish Schools

Computer Graphics Bachelor’s Thesis
Simulated fish schools and obstacle avoidance.
The Fish Schools movement simulation was researched and developed by Erik Martin Vetemaa.

Volumetric Clouds

Computer Graphics Bachelor’s Thesis
So fluffy!
The Volumetric Cloud Rendering algorithm was implemented by Jaagup Kuhi.

Proc Gen World

Computer Graphics Master’s Thesis
Explore an infinite world that has roads, urban and rural areas, and even generated Estonian place names!
The Infinite Procedural Infrastructured World Generation thesis was researched, written, and the demo application developed by Andreas Sepp.