Research

Our research focuses on immersive VR experiments, psychology, and video game design and development in higher education. On this page you can find our current VR research, previous projects, and, of course, the list of published papers authored by our lab staff and students. Do not hesitate to contact us if you want to discuss our research.

Ongoing VR research

Studying insight through virtual reality experiences.

Discontinued projects

VREX – free and open source Virtual Reality toolbox for psychological research – vrex.mozello.com

Research papers

Kaup, K. K., Vasser, M., Tulver, K., Pikamäe, J., & Aru, J. (2023). Psychedelic replications in virtual reality and their potential as a therapeutic instrument: an open-label feasibility study. Frontiers in Psychiatry, 14, 290
DOI: 10.3389/fpsyt.2023.1088896

Tunnel, R.-H., Norbisrath, U. (2023). Classification of Video Games Bachelor’s Curricula. Journal of Education and Learning.
DOI: 10.5539/jel.v12n2p39
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Tunnel, R.-H., Norbisrath, U. (2023). A Qualitative Study of the Estonian Video Game Industry Expectations. Journal of Education and Learning.
DOI: 10.5539/jel.v12n2p1
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Muhhin M., Nael D., Tunnel, R.-H., Norbisrath, U. (2023). Adventure and Quiz Learning Game Based on a Virtual Tour of a Video Game Museum. International Journal of Software Engineering & Applications.
DOI: 10.5121/ijsea.2023.14103

Tunnel, R.-H., Norbisrath, U. (2022). A Survey of Estonian Video Game Industry Needs. Journal of Education and Learning.
DOI: 10.5539/jel.v11n5p183
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Vasser, M., Aru, J. (2020). Guidelines for Immersive Virtual Reality in Psychological Research. Current Opinions in Psychology.
DOI: 10.1016/j.copsyc.2020.04.010

Vasser, M., Vuillaume, L., Cleeremans, A. & Aru, J. (2019). Waving goodbye to contrast: self-generated hand movements attenuate visual sensitivity. Neuroscience of Consciousness.
DOI: 10.1093/nc/niy013

Vasser, M., Kängsepp, M., Magomedkerimov, M., Kilvits, K., Stafinjak, V., Kivisik, T., Vicente, R., & Aru, J. (2017). VREX: an open-source toolbox for creating 3D virtual reality experiments. BMC Psychology.
DOI: 10.1186/s40359-017-0173-4

Kristjan-Julius Laak, Madis Vasser, Oliver Jared Uibopuu, Jaan Aru (2017). Attention is withdrawn from the area of the visual field where the own hand is currently moving. Neurosci Conscious 2017; 3 (1): niw025.
DOI: 10.1093/nc/niw025

Sander Kulu, Madis Vasser, Raul Vicente, Jaan Aru (2016). The Human Octopus: controlling supernumerary hands with the help of virtual reality.  bioRxiv.
DOI: 10.1101/056812

Vasser, M., Kängsepp, M., & Aru, J. (2015). Change Blindness in 3D Virtual Reality. BioRxiv.
DOI: 10.1101/025817

Vasser, M., Kängsepp, M., Kilvits, K., Kivisik, T. & Aru, J. (2015). Virtual Reality toolbox for experimental psychology – Research Demo. IEEE Virtual Reality 2015, 361 – 362