The wave function collapse (WFC) algorithm procedurally generates specific and possibly infinite arrangements of individual pieces. The algorithm requires specific rules on what pieces can be matched up with others. Markus Männil has designed and built a well-usable WFC plugin for the Godot game engine. Being a relatively new game engine, Godot previously did not have such a plugin. Mr. Männil's plugin now allows Godot developers to easily specify the WFC pieces and rules to generate the arrangements.
Poster
Plugin
Thesis